Recently the Don and I reviewed the idea of customizing players. While I'll spare you all the details of the screaming and sobbing and tender make up, let's discuss here one of the three good ideas that sprang forth from our creative constipation.
Action points.
Often talked about, but seldom used, Action Points are one of the players, and some monsters, best forgotten friend. The basics on Action Points (AP) are straight forward. After taking an extended rest you reset to one AP. After completing two encounters without a break you gain an additional AP. You can only use one AP per encounter. The most common use of the AP is to take an addtional action; either standard, move or minor.
But what could be a non-standard use of an AP? The PHB suggest using AP's to take an additional action, use specific feats or use paragon path powers. However, it doesn't specificly prohibit it from being used for something altogether. The non-standard use of an AP would have to be on equal standing as taking an extra standard action, but be somehow unique. After a while all the class powers start to read the same. How could AP's be used to spice things up?
For what stunt could you imagine using an Action Point?
21 Comments
|
Author3 Man an aspiring DM relying on story telling and gracious players to enjoy a little game of dice. Archives
April 2016
Categories
All
|